What Should Potential Esports Investors Know About The Current State Of The Industry?
- Esports is growing in popularity — rapidly.
- Large corporations, including Amazon, Alphabet, NFL, and Disney, have all made significant investments in the esports space.
- Fans use online platforms like Twitch and YouTube to watch streamed events and other game-related programming, including footage of professionals practicing.
- Activision Blizzard and Walt Disney recently signed a multi-year broadcast deal for the Overwatch League. Events will be run across various Disney networks, including ABC, ESPN, and Disney XD.
- Gaming companies now operate like professional sports leagues and sell franchises for multiple leagues. For example, you can buy a League of Legends team, from Riot Games, for $10 million. Many large sports franchises, like the New York Yankees and Houston Rockets, have bought in.
- Bankers are currently valuing League of Legends franchises at $50 million — a five-fold increase over 12 months.
- Overwatch franchise valuations weigh in between $60 million and $80 million — a three-fold to four-fold increase from last year.
- According to Newzoo, there will be 165 million esports fans by the end of 2018, which represents a 15% year-over-year growth.
- The two largest esports markets are the United States and China.
- Esports revenues are expected to grow 38% over the coming year.
- Analysts predict that the market will be at $1.65 billion by 2021.
- Sponsorship is the industry’s primary revenue stream ($359 million in 2018).
- Advertising is the industry’s second largest revenue stream ($174 million in 2018).
- Media rights, game publishing fees, merchandising, and ticket sales are the other main industry revenue streams.
- Media rights are the fastest growing market sector and expected to be the #2 stream by 2021.
- Tyler “Ninja” Blevins is currently esports biggest star. He purportedly rakes in seven figures monthly.
- Player costs are the biggest line item on esports companies’ operating budgets.
- Currently, many teams and companies are cash-flow negative, as the industry is in a growth phase and entities are spending money on brand and roster building.
- In 2018, angel investors and venture capitalists signed onto 63 esports deals worth $2.34 billion. In 2008, the same demographic only inked six deals worth $34 million.
- Analysts predict that companies with multiple teams in multiple leagues will prosper. Companies that own arenas also stand to do exceptionally well.
- Cloud9, currently valued at $310 million, is the most valuable professional esports company at the moment.
- In 2019, Cloud9 will be opening a 20,000-to-30,000-square-foot training campus in Los Angeles, California.
- SoloMid is the second-most-valuable esports company and owner of the most successful North American League of Legends team. Moreover, SoloMid is believed to be the only one to make it to a cash-flow-positive budget.
- Significant investments into professional players appear to be paying off for many investors.
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